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Gem tower defense maze
Gem tower defense maze






This slowly increases along with their normal speed gameplay-wise it is important to note that the fraction of normal speed increases over time, from around 25% to well over 70% and beyond – this greatly weakens all different slowing gems in the game, albeit there are two stunning gems. There is armor too, but that is simple percentile damage reduction – not much different from extra HP, however anti-armor towers mean percentile damage increase.Īlas, by mid-game the mobs will get one additional statistic: Minimum speed, occurring around wave 17. The rise of health in mobs is small exponential, differing among difficulities: easy, normal, hard, extreme and survival. Other than that, the mobs are rather monotonic, with bats occurring every 4 th wave and dwarfs always having the same weaknesses at the same time. The bats are always weaker than dwarfs and to Amethyst – or purple, as I call it in my head. Though, when choosing gems, it is important to keep in mind that the enemy units have weaknesses that notably increase the damage dealt to them. Indeed, it can be better to choose your gems like Mahjong tiles, boxing in the possibilities – for this game does host the combinations of gems. The gems you get are randomly chosen, and while you can improve your chances getting a specific gem is often exercise in futility. Second would be the strong luck element in the game. This typically means building a variety of different structures that serve to automatically block, impede, attack. However, with 5 gems placed in a turn maze can be built quite quickly while not sacrificing much offense. Tower defense (TD) is a subgenre of strategy games where the goal is to defend a players territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack. You also cannot build during the attack, so juggling is out(you can still remove a rock, perhaps to prepare for next turn or to make mobs cross the maze centre one additional time). The road is but an illusion, bounding only fliers. Mazing gives that extra level of planning that makes for a really interesting game.Gem tower defense has some rather unique particulars that are not often found in other tower defense games.įirst of them would be the checkpoints.

GEM TOWER DEFENSE MAZE UPGRADE

It's a more intelligible twist to standard TDs where you basically just place towers and upgrade them. I still find today that it's easily the best mazing map.

  • Player Experience levels: unlocks skins for your worker and other things.
  • Player Status/Current Wave/Lives and more. IE: Top 5 or 10 Towers that did the most damage, got the most kills, etc.
  • Advanced Stat Tracking: A feature that wasn't possible in WC3, multiple tabs that inform all players of various things.
  • a damage test! Just like in the WC3 version - at the end of the map spawns a boss with massive amounts of HP and damage reduction that basically is just there to test how much damage your nerd baller maze does.
  • Race Mode: First to complete all 50 waves wins.
  • Standard Mode: You play through the 50 waves with bosses at certain intervals.
  • Emphasis on Mazing: You're allowed to put down 5 gems per turn, afterwards you can only keep one while the other 4 become rocks which essentially become walls for your maze.
  • Malachite damage type changed to opal (was previously emerald). Dark Emerald and Jade can now stun bosses. The Gold and Egyptian Gold armor debuffs no longer stack with themselves or each other. After placing the gems, you get to select one gem to keep, all unselected gems turn to removable rocks which serve as walls for your maze.

    gem tower defense maze

    At the beginning of each wave you are asked to place 5 gems.

    gem tower defense maze

    Mystic Black Opal damage aura increased to 50% (up from 40%). Gem TD is a unique tower defense game which requires strategic maze construct in order to slow your foes, while your gems deal damage. Mystic Black Opal damage increased to 250 (up from 50). Black Opal damage increased to 150 (up from 25). The seventh maze point is no longer usable for mazing. Blood Stone now has a new special effect You can now see how much money a Lucky Jade has gotten you Absurd difficulty is added (if you dare) Rerunner is replaced with a new version Classic and Race are gone, new game modes Damage and Time are added (most damage, shortest time) Now scores are colored based on when they were achieved After dozens of attempts at fixing them, zones are now gone from the game






    Gem tower defense maze